target material can be changed in macro

This commit is contained in:
2021-01-18 16:42:22 -06:00
parent e4219b943c
commit 636f982750

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@@ -21,7 +21,8 @@
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DetectorConstruction::DetectorConstruction()
: G4VUserDetectorConstruction(), fCheckOverlaps(true) {
: G4VUserDetectorConstruction(), targetMaterialStr("G4_Pb"),
fCheckOverlaps(false) {
fDetConMessenger = new DetectorConstructionMessenger(this);
// DefineMaterials();
}
@@ -31,7 +32,7 @@ DetectorConstruction::~DetectorConstruction() { delete fDetConMessenger; }
G4VPhysicalVolume *DetectorConstruction::Construct() {
G4NistManager *nist = G4NistManager::Instance();
G4Material *default_mat = nist->FindOrBuildMaterial("G4_AIR");
G4Material *targetMaterial = nist->FindOrBuildMaterial("G4_Pb");
G4Material *targetMaterial = nist->FindOrBuildMaterial(targetMaterialStr);
G4Material *concreteMaterial = nist->FindOrBuildMaterial("G4_CONCRETE");
G4Material *scMaterial =
nist->FindOrBuildMaterial("G4_PLASTIC_SC_VINYLTOLUENE");