#ifndef DetectorConstruction_h #define DetectorConstruction_h 1 #include "G4VUserDetectorConstruction.hh" #include "globals.hh" class G4VPhysicalVolume; class G4LogicalVolume; /// Detector construction class to define materials and geometry. class DetectorConstruction : public G4VUserDetectorConstruction { public: DetectorConstruction(); virtual ~DetectorConstruction(); virtual G4VPhysicalVolume* Construct(); virtual void ConstructSDandField(); const G4String GetTargetMaterial() { return fTargetMaterial; } void SetTargetMaterial(const G4String mat) { fTargetMaterial = mat; } protected: // void DefineMaterials(); G4bool fCheckOverlaps; G4double scSizeX; G4double scSizeY; G4double scSizeZ; G4double scGapX; G4double scGapZ; G4int nScBar; G4int nLayerTop; G4int nLayerBottom; G4double layerGapZ; G4double topBotGap; G4double layerSizeX; G4double layerSizeY; G4double layerSizeZ; G4double concreteX; G4double concreteY; G4double concreteZ; G4double targetX; G4double targetY; G4double targetZ; G4String fTargetMaterial; G4double worldSizeX; G4double worldSizeY; G4double worldSizeZ; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif