#ifndef PrimaryGeneratorAction_h #define PrimaryGeneratorAction_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "G4ParticleGun.hh" #include "globals.hh" class G4ParticleGun; class G4Event; class G4Box; /// The primary generator action class with particle gun. /// /// The default kinematic is a 6 MeV gamma, randomly distribued /// in front of the phantom across 80% of the (X,Y) phantom size. class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: PrimaryGeneratorAction(); virtual ~PrimaryGeneratorAction(); // method from the base class virtual void GeneratePrimaries(G4Event*); // method to access particle gun const G4ParticleGun* GetParticleGun() const { return fParticleGun; } private: G4ParticleGun* fParticleGun; // pointer a to G4 gun class G4Box* fEnvelopeBox; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif