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@@ -19,6 +19,9 @@ class DetectorConstruction : public G4VUserDetectorConstruction
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virtual G4VPhysicalVolume* Construct();
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virtual G4VPhysicalVolume* Construct();
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virtual void ConstructSDandField();
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virtual void ConstructSDandField();
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const G4String GetTargetMaterial() { return fTargetMaterial; }
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void SetTargetMaterial(const G4String mat) { fTargetMaterial = mat; }
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protected:
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protected:
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// void DefineMaterials();
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// void DefineMaterials();
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G4bool fCheckOverlaps;
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G4bool fCheckOverlaps;
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@@ -44,6 +47,7 @@ class DetectorConstruction : public G4VUserDetectorConstruction
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G4double targetX;
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G4double targetX;
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G4double targetY;
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G4double targetY;
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G4double targetZ;
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G4double targetZ;
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G4String fTargetMaterial;
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G4double worldSizeX;
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G4double worldSizeX;
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G4double worldSizeY;
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G4double worldSizeY;
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