initial working version: 80 scintillators in 8 layers, root output, mono-energetic muon on -Z direction
This commit is contained in:
3
macros/batch_10k.mac
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3
macros/batch_10k.mac
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/run/initialize
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/tracking/verbose 0
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/run/beamOn 10000
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3
macros/batch_1M.mac
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3
macros/batch_1M.mac
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/run/initialize
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/tracking/verbose 0
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/run/beamOn 1000000
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13
macros/init_vis.mac
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13
macros/init_vis.mac
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# Set some default verbose
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/control/verbose 2
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/control/saveHistory
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/run/verbose 2
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#
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# Change the default number of threads (in multi-threaded mode)
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#/run/numberOfThreads 4
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#
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# Initialize kernel
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/run/initialize
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#
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# Visualization setting
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/control/execute vis.mac
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23
macros/run1.mac
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23
macros/run1.mac
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#
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# Initialize kernel
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/run/initialize
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#
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/control/verbose 2
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/run/verbose 2
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/event/verbose 0
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/tracking/verbose 1
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#
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# gamma 6 MeV to the direction (0.,0.,1.)
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#
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/gun/particle gamma
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/gun/energy 6 MeV
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#
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/run/beamOn 5
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#
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# proton 210 MeV to the direction (0.,0.,1.)
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#
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/gun/particle proton
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/gun/energy 210 MeV
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/tracking/verbose 2
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#
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/run/beamOn 1
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22
macros/run2.mac
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22
macros/run2.mac
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#/run/numberOfWorkers 4
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/run/initialize
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#
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/control/verbose 2
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/run/verbose 2
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#
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# gamma 6 MeV to the direction (0.,0.,1.)
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# 10000 events
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#
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/gun/particle gamma
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/gun/energy 6 MeV
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#
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/run/printProgress 100
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/run/beamOn 1000
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#
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# proton 210 MeV to the direction (0.,0.,1.)
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# 1000 events
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#
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/gun/particle proton
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/gun/energy 210 MeV
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#
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/run/beamOn 1000
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17
macros/steal.sh
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17
macros/steal.sh
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#!/bin/bash
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prefix=B1
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for source in $(ls include/*.hh); do
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newSource=${source/$prefix/} # replace all occurence of prefix with zero character
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echo $source "-->" $newSource
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mv $source $newSource
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sed -i '' "s/$prefix//g" $newSource
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sed -i '' -e '1,28d' $newSource
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done
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for source in $(ls src/*.cc); do
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newSource=${source/$prefix/} # replace all occurence of prefix with zero character
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echo $source "-->" $newSource
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mv $source $newSource
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sed -i '' "s/$prefix//g" $newSource
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sed -i '' -e '1,28d' $newSource
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done
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101
macros/vis.mac
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101
macros/vis.mac
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# Use these open statements to open selected visualization
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#
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# Use this open statement to create an OpenGL view:
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/vis/open OGL 600x600-0+0
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#
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# Use this open statement to create an OpenInventor view:
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#/vis/open OI
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#
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# Use this open statement to create a .prim file suitable for
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# viewing in DAWN:
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#/vis/open DAWNFILE
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#
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# Use this open statement to create a .heprep file suitable for
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# viewing in HepRApp:
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#/vis/open HepRepFile
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#
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# Use this open statement to create a .wrl file suitable for
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# viewing in a VRML viewer:
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#/vis/open VRML2FILE
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#
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# Disable auto refresh and quieten vis messages whilst scene and
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# trajectories are established:
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/vis/viewer/set/autoRefresh false
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/vis/verbose errors
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#
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# Draw geometry:
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/vis/drawVolume
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#
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# Specify view angle:
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/vis/viewer/set/viewpointVector -1 0 0
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/vis/viewer/set/lightsVector -1 0 0
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#
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# Specify style (surface, wireframe, auxiliary edges,...)
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/vis/viewer/set/style wireframe
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/vis/viewer/set/auxiliaryEdge true
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/vis/viewer/set/lineSegmentsPerCircle 100
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#
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# Draw smooth trajectories at end of event, showing trajectory points
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# as markers 2 pixels wide:
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/vis/scene/add/trajectories smooth
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/vis/modeling/trajectories/create/drawByCharge
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/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
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/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
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# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
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#
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# Draw hits at end of event:
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#/vis/scene/add/hits
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#
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# To draw only gammas:
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#/vis/filtering/trajectories/create/particleFilter
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#/vis/filtering/trajectories/particleFilter-0/add gamma
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#
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# To invert the above, drawing all particles except gammas,
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# keep the above two lines but also add:
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#/vis/filtering/trajectories/particleFilter-0/invert true
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#
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# Many other options are available with /vis/modeling and /vis/filtering.
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# For example, to select colour by particle ID:
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#/vis/modeling/trajectories/create/drawByParticleID
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#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
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# To select or override default colours (note: e+ is blue by default):
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#/vis/modeling/trajectories/list
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#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
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#
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# To superimpose all of the events from a given run:
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/vis/scene/endOfEventAction accumulate
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#
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# Decorations
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# Name
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/vis/set/textColour green
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/vis/set/textLayout right
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/vis/set/textLayout # Revert to normal (left adjusted) layout
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/vis/set/textColour # Revert to default text colour (blue)
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#
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# Axes, scale, etc.
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# /vis/scene/add/scale # Simple scale line
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/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.
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/vis/scene/add/eventID # Drawn at end of event
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#
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# Frame
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/vis/set/colour red
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/vis/set/lineWidth 2
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/vis/scene/add/frame # Simple frame around the view
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/vis/set/colour # Revert to default colour (white)
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/vis/set/lineWidth # Revert to default line width (1.)
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#
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# To get nice view
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# Make the "World" box invisible
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/vis/geometry/set/visibility World 0 false
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# "Envelope" is transparent blue to represent water
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# /vis/geometry/set/colour Envelope 0 0 0 1 .3
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/vis/viewer/set/style surface
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/vis/viewer/set/hiddenMarker true
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/vis/viewer/set/viewpointThetaPhi 120 150
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#
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# Re-establish auto refreshing and verbosity:
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/vis/viewer/set/autoRefresh true
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/vis/verbose warnings
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#
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# For file-based drivers, use this to create an empty detector view:
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#/vis/viewer/flush
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