move detector parameters to header
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@@ -22,6 +22,32 @@ class DetectorConstruction : public G4VUserDetectorConstruction
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protected:
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// void DefineMaterials();
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G4bool fCheckOverlaps;
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G4double scSizeX;
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G4double scSizeY;
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G4double scSizeZ;
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G4double scGapX;
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G4double scGapZ;
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G4int nScBar;
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G4int nLayerTop;
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G4int nLayerBottom;
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G4double layerGapZ;
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G4double topBotGap;
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G4double layerSizeX;
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G4double layerSizeY;
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G4double layerSizeZ;
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G4double concreteX;
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G4double concreteY;
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G4double concreteZ;
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G4double targetX;
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G4double targetY;
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G4double targetZ;
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G4double worldSizeX;
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G4double worldSizeY;
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G4double worldSizeZ;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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