add debouncing buttons before start/stop

This commit is contained in:
2020-10-26 22:33:44 -05:00
parent c6cc9bc99f
commit 124d1fff63
2 changed files with 134 additions and 4 deletions

115
tdc/rtl/debounce.v Normal file
View File

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// Listing 5.6
module debounce
(
input wire clk, reset,
input wire sw,
output reg db
);
// symbolic state declaration
localparam [2:0]
zero = 3'b000,
wait1_1 = 3'b001,
wait1_2 = 3'b010,
wait1_3 = 3'b011,
one = 3'b100,
wait0_1 = 3'b101,
wait0_2 = 3'b110,
wait0_3 = 3'b111;
// number of counter bits (2^N * 10ns = 10ms tick)
localparam N =20;
// signal declaration
reg [N-1:0] q_reg;
wire [N-1:0] q_next;
wire m_tick;
reg [2:0] state_reg, state_next;
// body
//=============================================
// counter to generate 10 ms tick
//=============================================
always @(posedge clk)
q_reg <= q_next;
// next-state logic
assign q_next = q_reg + 1;
// output tick
assign m_tick = (q_reg==0) ? 1'b1 : 1'b0;
//=============================================
// debouncing FSM
//=============================================
// state register
always @(posedge clk, posedge reset)
if (reset)
state_reg <= zero;
else
state_reg <= state_next;
// next-state logic and output logic
always @*
begin
state_next = state_reg; // default state: the same
db = 1'b0; // default output: 0
case (state_reg)
zero:
if (sw)
state_next = wait1_1;
wait1_1:
if (~sw)
state_next = zero;
else
if (m_tick)
state_next = wait1_2;
wait1_2:
if (~sw)
state_next = zero;
else
if (m_tick)
state_next = wait1_3;
wait1_3:
if (~sw)
state_next = zero;
else
if (m_tick)
state_next = one;
one:
begin
db = 1'b1;
if (~sw)
state_next = wait0_1;
end
wait0_1:
begin
db = 1'b1;
if (sw)
state_next = one;
else
if (m_tick)
state_next = wait0_2;
end
wait0_2:
begin
db = 1'b1;
if (sw)
state_next = one;
else
if (m_tick)
state_next = wait0_3;
end
wait0_3:
begin
db = 1'b1;
if (sw)
state_next = one;
else
if (m_tick)
state_next = zero;
end
default: state_next = zero;
endcase
end
endmodule